1000 Doors
This is an EARLY PROTOTYPE of “1000 Doors”
Core Gameplay Mechanics:
- Health
- If this reaches 0, your run ends.
- Sanity
- If this reaches 0, your run ends.
- Light
- Represents the percentage chance (between 0% and 60%) that you will successfully see what’s behind a given door before choosing to open it.
- Skills
- Strength, Dexterity, Constitution, Intelligence, Charisma, Perception. Each point you invest in a skill increases your chance of success on a relevant skill check by 5%.
Join Our Community!
Your thoughts and feedback are incredibly important, especially during this early development phase. Please consider joining our Discord server to share your experiences, report bugs, and help shape the future of "1000 Doors"!
Thank you for joining us on this journey and for testing our early prototype!
Updated | 4 days ago |
Status | In development |
Platforms | HTML5 |
Authors | weston forbes, glew |
Genre | Action, Adventure, Role Playing |
Made with | Unity |
Tags | chance, Pixel Art, Roguelike, Singleplayer |
Download
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Click download now to get access to the following files:
v0.01 (Legacy) 12 MB
V0.03 14 MB
June1stBuild.zip 13 MB
v004WebBuild.zip 14 MB
Development log
- V 0.03 -- Getting Close Now!47 days ago
- V 0.02 -- Highway To The Danger Zone.52 days ago
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